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London Team Spotlight – Kiyoshi Nyoki

May 17, 2012 • Merchant Spotlight

Kiyoshi Nyoki Has been with the team for some time now and during his time with us has created some miraculous buildings for London.

He built London’s new mesh Routemaster Bus.

He has also created a stunning virtual interpretation of the Gucci shop in Bond Street using mesh, which in Second Life is occupied by Dr Hair.

His latest work was the Bond Street building that houses Bentley and Skinner in real life, which is co-incidentally also along Bond Street.

As well as these wonderful works, he has created an orangerie / pavillion for the park and a home that anyone would love to live in. Here are a few pictures of his work:

Luckily, I was able to get him to take some time out from his busy life to answer a few questions about himself and his work and also to give a few tips for some aspiring builders.

About Your Work

1. You have created many wonderful buildings for London, which is your favourite?

My next building xD There is always room for improvement, and which each build I do, I learn more. So basically each new building is better than the previous one I did.

2. You now work in mesh. Did you find it difficult to change from prim builds? If so, why?

I haven’t touched Blender before I started doing mesh, bar some unsuccessful attempts at sculpts. Blender has a steep learning curve, but once you get a hang of the basics, it gets familiar real quick, and the new GUI has a more logical workflow.

I think, all in all, I didn’t have too hard a time changing from prim to mesh, because I was focussed on learning mesh. But if you don’t have focus, then it’ll be hard.

When it comes to mesh in SL, I believe that mesh and normal prim builds will coexist. I frequently create mixed mesh / prim builds, because both mediums have their own advantages. In that sense, mesh is – at least to me – just another fun tool to use.

3. What would you build in SL if you could build anything at all?

I plan to make Schloss Neuschwanstein as a mesh build, so I can live in it xD

4. Do you have any tips for people who want to build or to transfer from prim building to mesh?

Yes, I do. Browse the LL forums on Mesh, check out the Machinimatrix.org tutorial videos and don’t give up. Blender can be a bitch, but once you get it to do what you want, you can make marvellous stuff.

5. What programs do you use to create the buildings and fantastic textures you make?

Blender for the mesh and subsequent AO maps, GIMP for fine-tuning textures. Blender can be replaced with Maya and Zbrush, as far as I know, and GIMP with every other image design program (like Photoshop) you can think of. At least, that’s what I have heard 😉

About You

1.    How long have you been in Second Life?

Since March 2007.

2.    What made you first join Second Life?

Curiosity.

3.    What are some of the strangest things you have experienced or seen in Second Life?

Strange… pfff… umm… I am not someone to call things strange very quickly, but I do find it odd that there are people whose only joy seems to exist in griefing others.

4.    Other than building in Second Life, what are some other things you do while you are in Second Life?

Hanging out with friends, mostly. I hate shopping, so I never do that xD

5.    If you could invite anyone from RL into SL, who would it be?

No one. I prefer to keep RL (Real Life) and SL (Second Life) apart.

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