Gaming Changes to Linden Lab Terms Of Service (TOS)
‘Gaming’ is the term used where people pay to enter a game of skill.
Changes in the Second Life TOS this week mean that gaming got a lot more expensive in Second Life. While this doens’t affect London directly, for those running clubs which have cash payouts – it’s time for a rethink. Either you pay the extra ‘gaming’ price per full sim, which makes your sim cost $345 rather than the $295 US dollars regular cost for a full sim.
From 1st August, gaming designated regions are the only ones permitted to run any form of gaming. Gaming sims will cost $345 each and will only allow people in where gaming is allowed in that country. There will be approved operators of region, games and game operators.
The restricition ensures that people are of sufficient age and are located in a jurisdiction that Linden Lab permits for this type of online gaming activity. This excludes many US states; Arizona, Arkansas, Delaware, Florida, Kentucky, Louisiana, Maryland, South Carolina, South Dakota, and Tennessee plus other countries across the globe.
These skill games that offer Linden Dollar payouts will be allowed in Second Life, but each game, its creator, its operator, and the region on which it is operated must be approved by Linden Lab. It’s a tall order for the users, but like us all, we know that the rules of the game are no ours, but belong to a higher authority.
These changes are effective as of August 1, 2014
What Are Skill Games?
When winning money, games are a main source of a ‘win’. Online skill games that are determined by physical or mental skill are called ‘skill games’. Like a football game, luck plays a small part in the win itself. Skill is the main reason the victor wins.The important thing about a skill game is that you need to be especially good at something, or at least be better than your opponent. As with all skills, such as football, chess and karate. Skills develop over time, the more time spent practicing, the more skill you will gain. Skillful players always have an advantage.
Examples of this can be seen in multiplayer tournaments, battles against a single opponent, or human against computerwhen your skill can outdo anothers’.
Bingo, blackjack the lottery, and other games you play to take part in which don’t require skills are considered gams of chance. Both fall under the category of betting, as you’either be wagering money on the outcome of any contest.
Laws vary around the world, so before you attempt to use these sims, check out yor local laws about beting.
Games of Skill You Can Play For Money
Online games you can play and win by using skill are all legitimate sources for betting when there i a chance of winning a cash prize.
Strategy games form a large part of the skill game portfolio.
Popular television games like Wheel of Fortune, Family Feud, The Price Is Right or Jeopardy are skill based because they test your general knowledge of popular culture and trivia against others. Board games are also skill games, like Monopoly and Scrabble – however these are poor examples bcause you could say that the turn of the die or the selection of letters helped.
There are therefore a limited number of online games you can play for money. These can be divided into; Arcade games, puzzle games, word games, trivia games, card games (such as bridge that call for a combination of skills, mental agility, strategic approach and a little luck too), and sports based games (such as pool, snooker, football, and cricket)
So if you’re into gaming and want to earn a bit of money, hone up your skills in one or two areas and put your knowledge and experience to the test.
Where is Second Life going with this?
Nowhere. Second Life has to comply with international laws and these restrictions ensure that these laws are not being broken. As the administration cost will be greater on these sims, its only sensible to charge more for them to cover costs (and make a little bit of profit).
Second Life has long been seen as a wild west, where you can escape the laws in the real world. Personally, I’m happy to say that we’re getting another step closer in virtual worlds to tying the real and virtual together. To end lawlessness and establish a ‘decent’ community in Second Life. I believe Second Life is developing a different character under Ebbe Altberg. Second Life has long had a reputation for being a haven for vice andfraud. Fingers have been poined at money laundering, terrorism and other unmentionable practices.
Perhaps Ebbe sees the development of the Linden Lab brand to be one of legitimacy and lawfulness? If this is the case, Linden Lab’s new virtual world will have a lot depending on this fact too.